User:Crazy
出自 MBA智库百科(https://wiki.mbalib.com/)
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As a World of Warcraft inhabitant, you can take time off from killing things to start up to TWO Primary professions, and all of the available Secondary professions.
Below is listed all of the available professions. The first section deals with Primary professions. You are allowed to take up a maximum of 2 of these.
Most Primary professions are considered either a gathering or a crafting profession, and several of them go nicely together. For example, Herbalism is a gathering profession. A character with this skill is able to see surrounding herbs and plants in their minimap, and can collect them. Another Primary profession is Alchemy, which uses herbs that are gathered by characters with the Herbalism profession. Therefore, Herbalism is handy to have if you'd like to take up Alchemy. The same can be said for many of the other professions.
The exceptions to this are Enchanting, which produces its own materials, and Tailoring, which uses cloth dropped from most enemies.
Here are all the current Primary professions:
Gathering Professions
- Herbalism - Gather herbs.
- Mining - Gather minerals and smelt to bars.
- Skinning - Skin the hides from beasts.
Crafting Professions
- Alchemy - Create potions and trade goods.
- Blacksmithing - Create Armour, Weapons and trade goods.
- Enchanting - Enchant items to apply magical bonuses.
- Engineering - Create technological widgets to help you out.
- Inscription - Enhance yours and others' spells and abilities by making Glyphs.
- Jewelcrafting - Create necklaces, rings and trinkets as well as gems to put in socketable items.
- Leatherworking - Create armour out of leather from skinning.
- Tailoring - Create armour out of cloth.
In the latest expansion, Wrath of the Lich King, Inscription was introduced. It is similar to enchanting, as it adds features to spells and abilities, in the way Enchanting adds to bonuses to armor and weapons.
These are skills that are very handy, and make life a lot easier for your characters. You may have all 4 of these professions, as well as 2 Primary ones. The Secondary professions are:
- Cooking - Learn to cook food that you pick up from enemies, or from Fishing. Cooked food can add temporary bonuses to a character.
- First Aid - A must. Create bandages and anti-venom potions to heal yourself before, after or mid-fight. Useful even for healers, to conserve mana!
- Fishing- Using a rod and bait, find a nice river, lake or sea shore and try your luck. As well as catching fish, which can be cooked, sold or fed to a Hunter's pet, you occasionally find treasure.
- Riding - You need this skill to be able to ride any mounts. The first skill proficiency in riding becomes available at level 30.
All professions have trainers, and they can be found scattered across the Warcraft world. Some trainers are strictly Horde or Alliance, some are neutral. Each trainer can teach in one profession only. You won't find a Trainer who can train you in Alchemy and Tailoring and Engineering for example. They can't all teach to every level of expertise either. They themselves are different levels of expertise. As well as training you to higher ranks of a trade they'll also sell the appropriate recipes/plans/patterns.
To see lists of all the trainers for the different professions, see the individual page for that particular profession.
To improve at your chosen profession, you must use it. For instance, if you have a gathering profession, such as mining, you may improve only by gathering ore, and smelting it. For crafting professions, you must make items. However, soon you will become proficient at gathering the same ore or creating certain items, so it will no longer improve your skill, and you must move onto harder things.
The items for professions are colour-coded. Easy items to gather or make are green on your tooltip, rarely improving your skill. If the item is yellow, you usually improve by gathering/creating it, and orange items always improve your skill, whereas grey items never do.
There are currently 6 levels of proficiency in professions: Apprentice, Journeyman, Expert, Artisan, Master and Grand Master. Depending on the profession, sometimes you can pay the trainer to teach you the next level of proficiency, other times you may need to complete a quest or read a book. There are also level requirements for levels of proficiency on some professions, but not all; check the individual profession to find out.
Some classes have a natural affinity for certain professions. They start off with a bonus in a particular profession that, which is handy, as they can learn recipes or gather items sooner than the races without the bonus. Another benefit is that although they may have had a head-start in a profession, the difficulty of gathering/crafting the item is calculated based on a character's skill before the racial bonus is taken into account. This means if a character has a racial bonus of 10 in a crafting profession for example, they could craft 10 more of an item that shows as "orange" before it goes yellow, than other classes without the racial bonus.
Here are the classes with Racial bonuses in professions:
- Blood Elves +10 in Enchanting
- Draenei +5 in Jewelcrafting
- Gnomes +15 in Engineering
- Tauren +15 in Herbalism